Archive for the ‘Innovation Games’ Category

  • Upcoming Conferences

    Date: 2011.05.04 | Category: Agile, Conferences, Innovation Games, Presentations, Scrum, Tools | Response: 0

    Been really quiet these past months, but I wanted to share some upcoming places where you can see me in action.

    1. PMI San Diego Annual Conference – On May 13th, I will be giving a class on Estimating and Planning.  On May 14th, I will be giving a short tutorial on how to use Innovation Games to prioritize.
    2. San Francisco Agile Conference – my colleague and friend, Angeline Tan (@agilemeister), invited me to be a speaker at this conference she has been working very hard to organize.  On June 16th, I will be presenting Improve Flow Through Prioritization.

    You can still register for both the PMI San Diego Conference and San Francisco Agile Conference.

  • Innovation Games® at PMI Silicon Valley – Sept 21st 2010

    Date: 2010.09.15 | Category: Collaboration, Communication, Conferences, Games, Innovation Games, PMI, Presentations | Response: 0

    Just wanted to alert folks I will be facilitating an Innovation Games® session at the PMI Silicon Valley 2010 Annual Symposium on Tuesday, Sept 21st from 3 PM to 5 PM.  The theme of the conference this year is “Beyond Project Success – Business Success” and I have been working with Luke Hohmann and Margaret Motamed to select some fun games to play that will open up some minds on the value of collaborative games in helping your enterprise grow and succeed.  We have also planned some exercises to ensure the participants walk away with a memorable learning experience.

    Stop by if you are looking to do something different, have a little fun and say hello!

  • New Offering – Innovation Games®

    Date: 2010.09.02 | Category: Agile, Collaboration, Design Excellence, Games, Innovation Games, Product Owner, Scrum, Tools, Voice of the Customer | Response: 1

    On May 6th and 7th, I attended an Innovations Games® consultant’s class hosted by Luke Hohmann.  Innovations Games® are collaborative games designed to help business people develop and prioritize new product ideas.  In the context of Scrum, these games are tools the Product Owner and product designers can use to engage the customers and different business stakeholders in defining the requirements for a product and thinking about product roadmap and multigenerational release plan.  Not a lot is written about the “fuzzy front-end” for Scrum teams and Innovations Games® fill that significant gap in way that is consistent with the Scrum values and principles.

    It was quite instructive to hear about the games and how they work from Luke.  From the different case studies discussed, we really illuminated the dynamics involved with selecting the right game for problem.  In addition, a few of my misunderstandings about the purpose of the games and how they are played from reading the book were cleared up as well.  What I liked most about the class was in addition to talking about the games, we played a lot of them in the course of two days.

    1. Remember the Future (played)
    2. Prune the Product Tree (played)
    3. Speed Boat (played)
    4. Product Box (played)
    5. Buy a Feature (played)
    6. 20-20 Vision (played)
    7. Show and Tell (played)
    8. The Apprentice
    9. Start Your Day
    10. Spider Web
    11. Me and My Shadow
    12. Give Them a Hot Tub

    Below are pictures of the Product Box I created for Look Forward Consulting announcing the new service available.  I look forward to using these games more and helping Scrum teams with improving prioritization and collaboration with their customers.

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