Archive for September, 2010
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Speaking @ Agile San Diego on Oct 7th
Next week I will be speaking at one of my favorite groups – Agile San Diego – on October 7th beginning at 6:30 PM. The topic will be “Tools for ScrumMasters and Agile Team Leaders” and this is a quick description of the session.
Are you just getting OK results with Scrum? Has Agile not delivered on the much anticipated quantum leads in productivity everyone had been promised? One common source of lackluster performance comes from following routine behaviors and ordinary patterns of teamwork associated with the “old way of doing things”. In this hands-on workshop, Carlton Nettleton will share powerful techniques from his coaching toolbox that breaks these old patterns, unlocks the potential of Teams and gets them moving toward high-performance.
This is going to be a fun evening and a bit experimental since I am going to leave the main learning objective up to the participants. I will also be giving away a free copy of Lyssa Adkins’s excellent book, Coaching Agile Teams. Come to The Linkery, have a few drinks and learn something new!
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Innovation Games® at PMI Silicon Valley – Sept 21st 2010
Just wanted to alert folks I will be facilitating an Innovation Games® session at the PMI Silicon Valley 2010 Annual Symposium on Tuesday, Sept 21st from 3 PM to 5 PM. The theme of the conference this year is “Beyond Project Success – Business Success” and I have been working with Luke Hohmann and Margaret Motamed to select some fun games to play that will open up some minds on the value of collaborative games in helping your enterprise grow and succeed. We have also planned some exercises to ensure the participants walk away with a memorable learning experience.
Stop by if you are looking to do something different, have a little fun and say hello!
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Estimating & Planning for Agile Teams – Oct 2nd
Having trouble communicating deadlines to stakeholders? Unable to get a commitment from the Team on when work will actually be delivered? Having trouble managing dependencies? Agile processes, like Scrum and Extreme Programming, rely on lightweight techniques to progressive guide and steer a project to completion. In this hands-on workshop, Carlton Nettleton will review the common Agile tools used by successful Teams to produce project plans which have clear milestones and deliverables and raises risks and dependencies early. The topics covered in this class will include:
- Importance of creating a Definition of Done for the Team
- The role of user stories to capture, develop and validate requirements.
- Common estimating techniques employed by Teams.
- How to develop and maintain a Release Plan to track progress.
- How to use easy-to-understand Agile metrics to monitor status.
- Link common Agile planning practices to the PMBOK.
Participants that are PMP will earn 4 PDU. Register today!
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Speaking @ Agile San Diego on Oct 7th
I will be running a short workshop at the next Agile San Diego meeting showing off a few of my favorite coaching tools. If you are looking for a few new tricks, stop by and say hello.
Are you just getting OK results with Scrum? Has Agile not delivered on the much anticipated quantum leads in productivity everyone had been promised? One common source of lackluster performance comes from following routine behaviors and ordinary patterns of teamwork associated with the “old way of doing things”. In this hands-on workshop, Carlton Nettleton will share powerful techniques from his coaching toolbox that breaks these old patterns, unlocks the potential of Teams and gets them moving toward high-performance.
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New Offering – Innovation Games®
On May 6th and 7th, I attended an Innovations Games® consultant’s class hosted by Luke Hohmann. Innovations Games® are collaborative games designed to help business people develop and prioritize new product ideas. In the context of Scrum, these games are tools the Product Owner and product designers can use to engage the customers and different business stakeholders in defining the requirements for a product and thinking about product roadmap and multigenerational release plan. Not a lot is written about the “fuzzy front-end” for Scrum teams and Innovations Games® fill that significant gap in way that is consistent with the Scrum values and principles.It was quite instructive to hear about the games and how they work from Luke. From the different case studies discussed, we really illuminated the dynamics involved with selecting the right game for problem. In addition, a few of my misunderstandings about the purpose of the games and how they are played from reading the book were cleared up as well. What I liked most about the class was in addition to talking about the games, we played a lot of them in the course of two days.
- Remember the Future (played)
- Prune the Product Tree (played)
- Speed Boat (played)
- Product Box (played)
- Buy a Feature (played)
- 20-20 Vision (played)
- Show and Tell (played)
- The Apprentice
- Start Your Day
- Spider Web
- Me and My Shadow
- Give Them a Hot Tub
Below are pictures of the Product Box I created for Look Forward Consulting announcing the new service available. I look forward to using these games more and helping Scrum teams with improving prioritization and collaboration with their customers.
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